#!/usr/bin/python2.5
# LEAVE THE FOLLOWING TWO LINES
# GAME BAKER SPRITE
# yaml
# 0
s = """
!!python/object:game.Sprite
alphakey: !!python/tuple [255, 0, 0]
framerate: 5
imagefiles:
- bottomright: !!python/tuple [39, 50]
  filename: sprites/images/waiter_idle.bmp
  topleft: !!python/tuple [1, 2]
- bottomright: !!python/tuple [39, 100]
  filename: sprites/images/waiter_idle.bmp
  topleft: !!python/tuple [1, 52]
- bottomright: !!python/tuple [39, 150]
  filename: sprites/images/waiter_idle.bmp
  topleft: !!python/tuple [1, 102]
- bottomright: !!python/tuple [39, 200]
  filename: sprites/images/waiter_idle.bmp
  topleft: !!python/tuple [1, 152]
- bottomright: !!python/tuple [39, 250]
  filename: sprites/images/waiter_idle.bmp
  topleft: !!python/tuple [1, 102]
- bottomright: !!python/tuple [39, 300]
  filename: sprites/images/waiter_idle.bmp
  topleft: !!python/tuple [1, 252]
name: waiter_idle
objtype: Sprite

"""
if __name__ == "__main__":
  import gbfileio,sys,runtime
  game = gbfileio.loadgame(sys.argv[0])
  runtime.run_game(game)
